Thursday 22 November 2012

Choosing an iOS Engine Update: Sparrow

Hi,


A while back I wrote about choosing a game engine for iOS. And now I want to add one to that list. The one I want to add is Sparrow:

Sparrow iOS

This is a great 2D game engine. It rivals Cocos2D, though might be even better. It's not as big as Cocos, both in features and community, but it's more concentrated. One of the problems I had with Cocos2D is that there simply is too much, which can make it annoying to use. Sparrow doesn't have that problem, it's much cleaner.
It does however miss some features, the biggest being a build-in physics engine. Though you can just use Box2D (which is what Cocos2D uses too) and make them play together yourself, which isn't too hard.


As a bonus I also want to note that Unity just got an update, now it's at version 4! The best thing is that it now has social API's, so you can easily promote your game by posting stuff to facebook or twitter. There are also a bunch of other cool new features, but that's not what this post is about.

So yea, have fun making games!

No comments:

Post a Comment